![]() However, with nuclear reactor on board, you want to also consider to place enough batteries If you want to be able to run on 100% batteries, to find that number is simple. To get the best possible speed out of your ship, you need to play around with the correct amount of batteries and generators. Just that click orgies to stack all those panels is really meh.īut since we have Nuclear Reactors, personally, I found it to be the best option That being said, for a station, or a ship that is not meant to fly around (Strip Miner), Suffer greatly, if you go crazy on solar panels. Since solar panels have a terrible power to weight ration, your max speed will However, you will need a LOT of panels, or wait a very long time. You can charge the batteries with just solar. You can run your entire ship on just battery power, as long you have charge. It is an advantage to convert your Fuel, if you are looking for efficiency. Since for now, batteries have the best power to weight ratio, You are trading your Hydro fuel for battery charge. The Hydro Generator will consume its fuel, and does so at its maximum rate. The Battery will “drain” power from the Generator/Solar/Nuclear, untill it is fully charged. The more power you have from generators/solar/nuclear, One small Battery will drain 1000/15000 power as long it is charging. It does not need to be fully charged, to provide its full power. It has to be charged first, by generators, solar or Nuclear. One Battery generates 300/3750 power, as long it has some charge. The flight time on just cell charge is so small, it is not an option to power a ship. However, since they discharge very fast, and store litte, They charge fast, discharge instantly, but hold little charge compared to batteries.Ĭharge from cells do power engines and stuff, if there is no other power source available. They are used for burst devices, like teleporters and rift generators. Nuclear Reactor power ratio depends on the setup (Tier of fuel and Turbine)ĭo not confuse power cells with power batteries.Ĭells do not generate power, they only store charge. Batteries are the winner for power to weigh ratio. Power varies greatly depending on configuration.ĭo the math. there is a separate guide with power outputs stats. – Battery 300 power, 250 weight / 3750 power, 1500 weight – Hydro Generator 150 power, 400 weight / 1500 power, 3200 weight There are 4 sources, that are able to generate Power. same weight.Everything else however, got a buff (Hydro generator, battery)Altough, a pure Solar powered ship is (to me) not viable any more with just 0,25 per panel, the principles remain the same.You need to check the actual numbers running tests.Numbers on the wiki, and even in designer on item descriptions might be outdated.You will now need 8 times more Solar panels for same power output, which will add lot of mass.Fun fact : more mass = more armor.However, it reduces speed a lot. *Solar nerf > power from 2,0 down to 0,25. Originally, this guide was about fully Solar Powered Ships vs Hydro.Originally written on Version Alpha Early access build 0.1.34 / November 2016The game is under development, things changed, and will change in the future.
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